The key takeaways for beginners – master the edge system, build rotation before take-off and absorb landings safely.
| Item | Priority | Tip |
|---|---|---|
| Boot | High | Don't buy it too stiff (overbooting) – match today's level and weight, not your future goal. |
| Blade & toe pick | High | The front toe pick is your jumping tool – rental freestyle skates don't have one at all. |
| Hollow grind | Medium | A bigger radius (3/4–1 inch) gives beginners more glide and stability. |
Concept: Every jump starts on a fixed take-off edge – the four-letter system (e.g. LFO, RBI) describes direction, foot and edge type. Tip: Drill three-turns (edge and direction change on one foot) and mohawks (direction change with a foot change) on big, slow circles before you think about jumps.
Concept: Angular momentum comes from leg and arm work before take-off – in the air, only pulling in tight adds speed. Tip: Pull arms and legs in tight only once you're safely into the jump or spin – the more compact the position, the faster the rotation.
Concept: Landings load your body with 5 to 8 times your body weight – comparable to a fall from almost two metres. Tip: Log your jump count per session and build in recovery breaks between jump series – repetition, not the single fall, is the main danger.
| Jump type | In short |
|---|---|
| Toe jumps | Toeloop → flip → Lutz, in that learning order – the toe pick assists the take-off. |
| Edge jumps | Salchow → loop, purely from the edge, no toe assist. |
| Axel | The special case with a forward take-off – about 17% more rotation than other jumps of the same level. |
Pro tip: Measure your rotation instead of guessing it: film your jump or spin once a month from the same angle and compare just one number – how tight the position, how centred the turn. The federation's level tests give you fixed milestones for that.