The key takeaways for beginners – falling first, winning the grip fight and thinking of throws in three phases.
| Phase | What happens |
|---|---|
| Kuzushi | Break the balance: pull your partner’s centre of mass forward and up first, then down. |
| Tsukuri | Entry: get under the centre of mass and place your own hip in the right spot. |
| Kake | Execution: release legs and torso rotation – the arms only steer, they never lift. |
Concept: Being thrown is the most common injury mechanism in judo – not throwing itself. Tip: Your first skill is falling: forward, backward and side ukemi must be solid before your first throw.
Concept: The throw is decided in the grip fight – whoever grips first and more dominantly gets to throw at all. Tip: The standard grip is collar plus sleeve: the collar steers head and torso, the sleeve blocks the defending arm.
Concept: In seoi-nage, elite athletes rotate about 247° at the shoulder versus 208° mid-field – the difference is rotation, not arm strength. Tip: Drill a few throws with hundreds of uchi-komi and film the rotation – measure progress in degrees, not in feelings.
| Item | Tip |
|---|---|
| Judogi | Single weave to start: light and affordable. Double weave is a competition topic. |
| Belt | Comes with the gi – judo needs no more gear, you grip instead of strike. |
| Finger tape | Useful for loaded fingers; short nails and no jewellery matter more. |
Pro tip: Film your favourite throw once a month from the same camera angle and compare just one thing: how far your shoulder rotates. Judo progress is measurable – measure it and you stop imagining it.