Judo Cheat Sheet

The key takeaways for beginners – falling first, winning the grip fight and thinking of throws in three phases.

The 3 throwing phases

PhaseWhat happens
KuzushiBreak the balance: pull your partner’s centre of mass forward and up first, then down.
TsukuriEntry: get under the centre of mass and place your own hip in the right spot.
KakeExecution: release legs and torso rotation – the arms only steer, they never lift.

The 3 golden technique rules

Factor 1: Ukemi before nage-waza

Concept: Being thrown is the most common injury mechanism in judo – not throwing itself. Tip: Your first skill is falling: forward, backward and side ukemi must be solid before your first throw.

Factor 2: The grip decides

Concept: The throw is decided in the grip fight – whoever grips first and more dominantly gets to throw at all. Tip: The standard grip is collar plus sleeve: the collar steers head and torso, the sleeve blocks the defending arm.

Factor 3: Torso, not arms

Concept: In seoi-nage, elite athletes rotate about 247° at the shoulder versus 208° mid-field – the difference is rotation, not arm strength. Tip: Drill a few throws with hundreds of uchi-komi and film the rotation – measure progress in degrees, not in feelings.

Grip-fight basics

Equipment

ItemTip
JudogiSingle weave to start: light and affordable. Double weave is a competition topic.
BeltComes with the gi – judo needs no more gear, you grip instead of strike.
Finger tapeUseful for loaded fingers; short nails and no jewellery matter more.

Getting fit – and staying fit

Pro tip: Film your favourite throw once a month from the same camera angle and compare just one thing: how far your shoulder rotates. Judo progress is measurable – measure it and you stop imagining it.