The key takeaways for beginners – the flat take-off angle, a consistent run-up and the landing that easily decides 20 to 30 cm.
| Item | Priority | Tip |
|---|---|---|
| Running shoes | Medium | Completely sufficient until run-up and take-off run regularly at speed – spikes come later. |
| Long jump spikes | High | More heel cushioning, often a midfoot strap for the impact – better than sprint spikes. |
| The runway | Medium | Runway at least 40 m, board only 1.22 × 0.34 m – take a calm look before your first full run-up. |
Concept: The optimal take-off angle is 18–22°, not 45° – the landing area sits lower than the board, and steepness costs speed. Tip: Plant the foot actively, slightly ahead of your centre of mass, instead of letting it land passively – that shortens ground contact.
Concept: Ground contact on the board lasts only about 120 ms, during which the take-off leg briefly withstands 7 to 12 times body weight. Tip: That window leaves no room for correction – technique has to be automatic beforehand, so dedicated ankle and leg strength work is mandatory.
Concept: A poor landing easily costs 20–30 cm – more than months of speed training would add to your distance. Tip: Just before touchdown, extend both legs with heels leading, actively push the hips toward the landing point and bend the knees under control.
| Style | Trait |
|---|---|
| Hang (tuck) | Pull the legs toward the toes – the simplest technique, a good entry into the flight phase. |
| Hang (extended) | Both legs extended, no active movement – more stable, the best target style for most jumpers. |
| Hitch-kick | The most demanding variant with multiple air-cycling phases – try it once tuck or hang are solid. |
Pro tip: A perfect landing saves more centimetres than another hard run-up session. Drill it in isolation from a short approach – landing technique is the cheapest distance gain long jump has to offer.