The key takeaways for beginners – right-of-way rules, the start sequence down to the second and tactics that save boat lengths.
| Rule | Meaning |
|---|---|
| Port/starboard | Port gives way to starboard – when in doubt, this rule comes before all others. |
| Windward/leeward | Windward gives way to leeward when both boats overlap on the same tack. |
| Astern | Not overlapped: the boat clear astern always gives way, regardless of tack. |
Concept: In fleet racing, raw boat speed usually decides – a heeling boat loses to even the cleverest tactics. Tip: Keep weight consistently to windward, especially when heading up – the smartest tactic is worthless if the boat is slow.
Concept: The overlap status exactly at zone entry (three hull lengths around the mark) decides the room rights for the entire rounding. Tip: Judge the zone in good time, not once you're already inside it – miss it and you miss your room rights.
Concept: Honest self-assessment right after the incident saves you a hearing in the protest room. Tip: If you broke a rule, take two 360-degree turns immediately – fast, not tactically delayed, and the incident is cleared.
| Term | Meaning |
|---|---|
| Oscillating wind | Ladder strategy: tack on a header, hold course on a lift. |
| Persistent shift | Commit early to the side the shift is coming from. |
| Low-point scoring | Fewest points win – 1st counts 1 point, 2nd counts 2. |
| Discard | One bad race drops at the end – it takes the pressure off any single race. |
Pro tip: The cheapest boat length in the race is the one you don't give away: every covering tack costs you a boat length too – only cover when the chaser is genuinely dangerous.