The key takeaways for beginners – the competition discipline that only starts after opening: mastering turns, understanding downsizing and knowing the risks.
| Item | Priority | Tip |
|---|---|---|
| Sport canopy | Entry | Semi-elliptical – most forgiving, your CP starting point. |
| Transition canopy | Medium | Elliptical (Katana) – fast, forgives little. |
| Race canopy | High | Cross-braced (Velocity) – holds shape at speed, forgives little. |
| Hook knife | High | Worn on the body, not in the container – CP often happens over water. |
Concept: Toggle turns leave a short reaction gap after you pull – that can turn critical during landing. Tip: Use the front riser to build speed, practise the rear riser only high above the ground – it stalls more easily on the flare.
Concept: Jumping too far in steepness too fast is the most common mistake when learning flare turns. Tip: Start at 5–10 degrees and only increase step by step to a maximum of 45 after many clean reps.
Concept: Most low-turn accidents aren't daredevil stunts – they're spontaneous reactions to traffic or wind. Tip: Practise the controlled flat turn high above the ground until it runs automatically when surprised.
| Topic | In short |
|---|---|
| Low turns | Cause 19–25% of all skydiving deaths – usually unplanned reactions, not daredevil stunts. |
| High-performance moves | Nearly half of all fatal landing accidents – downsize only after passing the 7-point checklist. |
| Wing loading | 0.7–0.9 lbs/ft² for beginners up to over 3.0 in competition – the USPA table applies below 500 jumps. |
| Speed record | 2.404 seconds over 70 metres (2012) – the distance record stands at 151.95 metres. |
Pro tip: The pond forgives nothing that altitude hasn't already forgiven: practise the dive and plane-out over land first, then water – you'll only spot timing errors without drag and visual distortion.