Kick Full in Cheerleading: Tosses With Tricks, Rules and Catchers

Kick full in cheerleading: a toss with a kick and a full twist. Which level allows it, how tricks are counted, catchers, accident data and coach duties.

Sport: Cheerleading · Level: Pro

Introduction

A kick full is a toss in which the flyer shows a kick in the air and then turns a full twist (360 degrees) before being caught in the cradle. That is how the rulebook describes the kick full: a skill, typically in a toss, that contains a kick and a 360-degree twisting rotation [3]. It is the combination of two "tricks" and is therefore not allowed from the start.

The honest answer to "From when may my team throw this?": at ICU level Median and CCVD level 3, a toss with one trick is allowed, but explicitly no kick full: during a twisting toss no skill other than the twist is allowed there [1][2]. Only at level Advanced or CCVD level 4 are up to two tricks allowed; the rulebook names the kick full as an example [1][2]. A kick double (two twists with a kick) is prohibited there too: with more than one and a half rotations no skill other than the twist is allowed, and at level Advanced more than 2¼ rotations are not allowed [1][2].

Why so strict? Because the toss is the area with the highest risk. In an analysis of catastrophic cheerleading injuries from 2002 to 2017 (54 cases), the basket toss was the most frequent element, 19 cases, or 35 % [5]. This guide explains rules, counting, prerequisites and safety data; no throwing technique. Build-up and protection belong exclusively to a qualified coach. How long the way takes cannot be promised in weeks.

What you need

Step by step

1. Basket toss in straight ride

The team masters the toss without a trick: only the straight flight path, clean catcher positions, no travelling. Milestone: ten straight-ride tosses with the coach's release (practice value).

2. One trick, no twist

At level Median one trick in a toss is allowed; examples in the rulebook: toe touch, ball out, pretty girl [1][2]. Your coach decides which trick comes first. Milestone: the coach confirms that catchers and flyer master the trick cleanly.

3. The full twist alone

At level Median a twisting toss up to one rotation is allowed, but without any other skill [1][2]. The flyer practises the orientation for the twist separately (see the full guide). Milestone: the coach confirms that the twist alone is caught safely.

4. Connect kick and full

Only at level Advanced or CCVD level 4 are two tricks allowed, i.e. kick and full [1][2]. Build-up, catcher position and assistance are decided by your coach. Milestone: release by the coach, not by you.

5. Know the counting rules

Twists are counted cumulatively: up to 1¼ rotations count as one skill, over 1¼ up to 2¼ as two skills [3]. A "kick full" thus consists of a kick and a twist. Milestone: your choreography keeps the trick limits of your level.

6. Video and review

Watch every throw afterwards: catcher position, landing in the cradle, head protection. Milestone: the coach releases the kick full for the routine.

Common mistakes

Safety notes

This guide explains and motivates but does not replace supervised training. Kick fulls belong in training only with a coach, four trained catchers and a mat.

Pro tip

Train the catchers, not only the flyer. Trunk stability first, then explosive power: that is the order a study on toss height recommends for the bases [7]. Write down the catcher roles for every toss and have every person name their task. That is coaching experience, not a study, but it saves failed attempts.

FAQ

What is a kick full in cheerleading?

A toss in which the flyer shows a kick in the air and turns a full twist before being caught in the cradle [3]. It is the combination of two tricks and only allowed at level Advanced or CCVD level 4 [1][2].

From which level is the kick full allowed?

At ICU level Advanced and CCVD level 4, where up to two tricks are allowed in a toss; the rulebook names the kick full as an example [1][2]. At level Median only one trick is allowed, and during a twisting toss no other skill is allowed there [1][2].

How are tricks counted in a toss?

The rulebook counts twists cumulatively: up to 1¼ rotations count as one skill, over 1¼ up to 2¼ as two [3]. A kick full consists of a kick and a full, i.e. two tricks. Kick doubles are prohibited because with more than 1½ rotations no other skill is allowed [1][2].

How many catchers do I need?

At least three original bases catch the flyer in the cradle, one of them at head and shoulder; up to four bases may throw, one of them behind the flyer [1][2]. The bases stand with their feet on the surface and stay stationary; only a half turn by the bases is allowed [1][2].

Key Takeaways

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