Moarschaft Tactics: The Measure Shot, Shooting Away and Moving the Daube — How Your Team Scores

Setting, placing, bringing, shooting away: how a Moarschaft divides the four jobs, does the maths on a Kehre and wins points with the Daube itself.

Sport: Eisstockschießen · Level: Intermediate

Introduction

A Moarschaft scores in three ways: its own accuracy, shooting opposing stocks away, and moving the Daube [1]. Which of them is best is decided by the scoring rule — every stock of yours that ends the Kehre closer to the Daube than the opponent's best stock scores one point, at most four per Kehre; equal distance scores nothing [7][8]. Once that has sunk in, you suddenly play very different shots.

Straight talk: most recreational teams give away points because everybody aims at the Daube. Yet in almost every Kehre the question isn't "how do I get closer?" but "what makes the opponent's best stock worthless?".

Practice has four named jobs for this: setting, placing, bringing and shooting away [2]. Four players, six Kehren, one shot per player per Kehre [4] — 24 decisions per game, and every single one is tactical.

What You Need

Step by Step

1. Understand the four jobs

The possible jobs around best position are called setting, placing, bringing and shooting away [2]:

Whoever separates these four terms cleanly suddenly hears what experienced Moarschaften are actually talking about.

2. Read the measure shot as information

At the start the Moar sets the measure, the reference everyone else orients by [4]. The measure isn't merely a good first stock, it is your measurement of the lane: how much swing does it need today, does the lane run left or right?

Treat it accordingly: the second shooter doesn't correct their style, only their swing length relative to the measure.

3. Do the maths instead of hoping

Before every shot comes the same calculation: who holds best position right now? If the opponent holds it, your prettiest additional stock earns zero points as long as their best stock lies closer [7]. If you hold it, every further stock of your own also lying closer than their best is worth one more point [7].

From this follows the sport's most important tactical rule: secure and extend best position — or destroy the opponent's. Everything in between is decoration.

4. The Daube as a weapon

The target is movable, and that is your biggest chance: you are allowed to move the Daube [1]. If three opposing stocks lie neatly around it, one hit on the Daube shifts the entire evaluation — suddenly their stocks lie far away.

Worth knowing: if the Daube is shot out of the playing field, it returns to the Daube cross in the middle of the target field [5]. So the shot is never "wasted", but its effect depends on where the Daube goes — not merely on the fact that it moved.

5. Order: who shoots when

The Moar has to be tactically experienced and assign his shooters properly [4]. A proven pattern: the most reliable setter opens, the placing specialists come in the middle, and the player with the best pace and line takes the last shot of the Kehre — because the final stock can turn the scoring of the whole Kehre — every stock closer than the opponent's best counts [7].

6. Think the Kehre through to the end

A team game has six Kehren, each player shooting once per Kehre [4]. Do the maths early: if you lead clearly, the safe stock beats the spectacular one. If you trail, the Kehre is the unit in which you take risk — not the single shot.

Common Mistakes

Safety Notes

Tactics mean many stocks lie in the field and shots are played with force. So in the team game this holds especially strictly: nobody in the target field while a stock is on its way — a shooting stock can fling resting stocks away uncontrollably.

The Moar clears the target field, not impatience. Beyond that, still: firm, grippy footwear and a short warm-up for the throwing shoulder — precisely because shooting-away attempts are played with more pace than placing attempts [6].

And as always: this guide explains tactics and motivates — it never replaces the supervised club or course where an experienced Moar shows you the situations on a real lane.

Pro Tip

Keep a Kehre log: one line per Kehre with job, shooter and result in points [3]. After two games you see in black and white which job earns you points and which costs them — and suddenly you stop arguing about gut feeling and start arguing about numbers. Most teams lose not on ability but on job selection.

FAQ

How does the team game work tactically?

Through three routes to best position: your own accuracy, shooting opposing stocks away, and moving the Daube [1]. Practice calls the jobs setting, placing, bringing and shooting away [2]. Which one makes sense follows from the scoring rule: one point for every stock of your own lying closer than the opponent's best, at most four per Kehre [7].

How do I hit an opposing stock when shooting away?

Like any other delivery — only with more pace and the same line. Body and gaze on the target stock, lunge step toward the target. What matters is the job choice beforehand: shooting away pays above all when it topples the opponent's best position [1][3]; otherwise placing is the safer source of points [2].

When is it worth moving the Daube?

When several opposing stocks lie neatly around it: one hit on the Daube devalues their entire position at a stroke [1][3]. Be careful with the direction, though — if the Daube is shot out of the playing field it returns to the Daube cross in the centre [5], and the situation can turn against you too.

Who decides which player shoots when?

The Moar. He gives the commands, assigns the shooters and has to be tactically experienced for it [4]. A team game has six Kehren in which each of the four players shoots exactly once [4] — distributing those 24 shots across the right jobs is the Moar's real work.

Key Takeaways

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