What the Moar really does: set the measure, assign shooters, call the jobs and read the lane across six Kehren — the role that decides games.
The Moar is the captain of a Moarschaft: he sets the tactics, calls the commands and has the final word — and in the team game he carries decisive importance, because he has to be very experienced tactically and clever enough to assign his shooters properly [2][3]. This is not an honorary role for the oldest player but the job most games hang on.
Straight talk: four players, six Kehren, one shot per player per Kehre [4] — 24 shots, and the Moar decides who gets which of them and with what job. Whoever only counts how well someone shoots underestimates how many points sit in the allocation.
The honest state of the sources up front: there is no published coaching curriculum for the Moar role in our pool. What follows is derived from the rulebook and role description [1][2][3][4][5] plus coaching practice [6] — a considered framework, not federation doctrine.
The Moar leads the Moarschaft [1], gives the commands, has the final word in disagreements [2] and sets the tactics [3]. For that he has to be very experienced tactically and able to assign his shooters properly [3]. With an odd number of shooters in recreational rounds he also shoots twice himself [2].
The role is a double load: you are player and decision-maker at once — and both in the same rhythm.
At the start you set the measure, the reference everyone else orients by [4]. Treat it not as your best shot but as a measurement: how much swing carries to the Daube today, does the lane pull left or right, how fast does the sole run on this surface?
Announce the result out loud. A team that knows after the measure "two fingers more swing, line holds" saves itself three test shots.
The core of your work: distribute jobs and order according to strengths [3][5]. A proven pattern: the most reliable setter opens, the placing specialists come in the middle, and your safest card takes the last stock of the Kehre — because the last stock can turn the scoring of the whole Kehre [7].
And treat shooting away as its own profile: whoever hits with pace isn't automatically the one who places cleanly [5].
A good call names job, target and pace — not just "do something". Use the four terms: setting, placing, bringing, shooting away [5]. The shooter confirms briefly, then shoots. Discussions happen before the call, not after — your final word is explicitly part of the role [2].
Scoring runs per Kehre: one point for every stock of your own lying closer than the opponent's best, at most four per Kehre [7]. From that follows your basic question before every shot: who holds best position right now?
If the opponent holds it, shooting away or moving the Daube is often worth more than another stock of your own [1]. If you hold it, you extend. And plan the Daube deliberately: if it is shot out of the playing field, it returns to the Daube cross in the centre [5] — one shot that re-rolls the whole situation.
You are the only one making three decisions for others between two attempts of your own. So the role needs a fixed personal routine: announce the decision, clear your head, only then enter your own sequence.
And the reminder that always holds in stock sport: success needs good concentration, technique and a pronounced feel for the movement — strength alone does not make a shooter [6].
On the lane the Moar is also the safety officer: you clear the target field, not your team's impatience. Nobody enters the running lane or the target field while a stock is on its way — in shooting-away attempts, resting stocks can be flung away uncontrolled.
Also make sure firm, grippy footwear and a short warm-up are a matter of course in the team, and adjust the order when a player is visibly tiring — an exhausted shooter with a shooting-away job is an avoidable risk.
And as always: this guide explains the role and motivates — it never replaces the supervised club or course where an experienced Moar demonstrates the situations live and enforces the valid rules.
Announce your decision before every shot in one sentence with a reason: "Shoot it away, their best stock on the right — it cancels our stocks." [5] It costs you two seconds and does three things at once: your shooter knows the job and the priority, your team learns the scoring logic along the way, and you yourself hear whether your decision actually makes sense. Whoever can't say their tactic in one sentence doesn't have it yet.
The Moarschaft is the team in ice stock sport, under the rulebook consisting of four players; the Moar is its captain [1]. He gives the commands, has the final word in disagreements [2] and sets the tactics [3]. With an odd number of shooters in recreational rounds he additionally shoots twice [2].
Tactical experience and the cleverness to assign his shooters properly [3]. In practice that means: he knows his four players' strengths, distributes the jobs of setting, placing, bringing and shooting away accordingly [5], reads the lane via the measure [4] and calculates the point situation before every shot [4].
No. His decisive importance lies in leading and assigning [3] — above all he must be very experienced tactically. Because he plays himself and in recreational rounds with an odd number even shoots twice [2], he needs a solid level of his own, but the highest-scoring shooter often belongs on the last stock of the Kehre rather than in the leadership role [4].
Through the measure and the Kehren that follow: the first stock shows how much swing carries to the Daube today and whether the lane pulls in one direction [4]. He announces that information out loud so everyone corrects only their swing length rather than their technique. Across six Kehren [4] the picture sharpens with every stock — and is redrawn with every moved Daube [5].
Is my stock legal? Weight classes, sole standards and the referee check