Decathlon — Glossary

Every Decathlon term explained in plain language: technique, equipment, rules and slang – with tips on avoiding the classic mistakes.

Cross Step (Impulse Step) (Movement)
The penultimate step of the javelin approach: flat and fast forward, torso deliberately leaning back. It carries run-up momentum into the throwing position.
Footstrike (Movement)
How and where your foot lands when running — heel, midfoot or forefoot. What matters more is where it lands relative to your body.
Fosbury Flop (Movement)
Today's high jump technique: you cross the bar on your back while your centre of mass can pass underneath it. Dick Fosbury took Olympic gold with it in 1968.
Grip height (Cheat code)
How high you grip the pole — the dial that follows your approach speed, never the other way round. About 7.6 cm more grip height feels like a 2.3 kg softer pole.
Ground Force & Horizontal Force (Movement)
Speed comes from force into the ground, not from faster legs: top sprinters push down and back with more than 2.5 times their body weight.
Plant box (Equipment)
The wedge-shaped box anchored in the ground at the end of the runway, where the pole is planted. About three-quarters of severe pole vault injuries are connected to it.
Power Position (Slang)
The phrase you hear on repeat in the throwing circle: the wide, low stance just before release, where the energy from the glide or spin sits stored.
Running Drills (A-Skip & B-Skip) (Cheat code)
The coordination drills you run before a session. Of all the variants, the B-skip predicts sprint performance most clearly — the A-skip barely at all.
The Wind Rule (2.0 m/s) (Rule)
Above 2.0 m/s of tailwind a long jump still counts for the competition but no longer for record lists. Wind is measured 20 m from the board, 1.22 m up.

General

Terms from training theory that apply in every sport.

1RM (One-Repetition Maximum) (Rule)
The maximum weight you can move for exactly one clean repetition. The reference value behind almost every training plan.
BMR & TDEE (Rule)
BMR is your basal metabolic rate at complete rest; TDEE is total daily expenditure including everyday movement and training. Nutrition targets always work off TDEE.
Cadence (Movement)
Steps per minute when running, or pedal revolutions when cycling. For most runners, 170–180 steps per minute sits in the sweet spot.
Core Tension (Movement)
Active stabilisation of abdomen, back and pelvis — the bridge that lets force travel between legs and arms at all.
Deload (Cheat code)
A deliberately lighter week with volume or intensity clearly reduced, so adaptation can catch up.
DOMS (Delayed Onset Muscle Soreness) (Cheat code)
Delayed muscle soreness 12–72 hours after unfamiliar load. Not a measure of training quality.
Knee Valgus (Movement)
The knees collapsing inward during squats, jumps and landings. One of the key risk markers in technique analysis.
Progressive Overload (Cheat code)
The one principle no training works without long-term: the stimulus has to grow over time, otherwise adaptation stops.
RIR (Reps in Reserve) (Rule)
How many clean reps you had left at the end of a set. RIR 2 means two more were available.
RPE (Rate of Perceived Exertion) (Rule)
A scale for perceived effort. In strength training it usually runs 1–10, where RPE 8 means you had two more reps in the tank.
Zone 2 (Aerobic Base) (Cheat code)
The easy endurance zone where you can still hold a conversation in full sentences. The base of almost every endurance plan.