MTB — Glossary

Every MTB term explained in plain language: technique, equipment, rules and slang – with tips on avoiding the classic mistakes.

Arm Pump (Slang)
When your forearms turn rock hard on a descent and your fingers can no longer modulate the brake lever. Not a strength problem but constant tension without recovery.
Attack Position (Movement)
The standing base stance: pedals level, knees and elbows bent, hips centred over the bottom bracket, eyes far ahead. Arms and legs become your second suspension.
Banking (Movement)
The banked turn of a velodrome: 42–45 degrees on a 250-metre track, around 32 on a 333-metre one. Too little speed is the danger there, not too much.
Berm (Movement)
A built, banked corner. In a berm the pedals stay level and you pump into the wall — only flat corners without banking call for a dropped outside foot.
Braking Point (Cheat code)
Finish braking before you turn in. Measurements show this is what separates novices from skilled riders: short, sharp braking instead of dragging through the corner.
Bunny Hop (Movement)
Jumping both wheels while rolling, with no ramp and no ledge. Not one simultaneous heave but two beats: front wheel up first, then drag the rear one after it.
Cadence (Movement)
Steps per minute when running, or pedal revolutions when cycling. For most runners, 170–180 steps per minute sits in the sweet spot.
Carbohydrate Rate (Grams per Hour) (Cheat code)
How many grams of carbohydrate you take in per hour. Over middle and long distance 60–90 g is the target — from a single sugar source only about 60 g is usable.
Dismount & Remount (Movement)
Stepping off and back on while moving at an obstacle. The movement is identical at any speed — so drill it slowly until it's automatic, and only then add pace.
Drafting (Cheat code)
Riding, running or swimming close behind another athlete to cut air or water resistance — on a bike, up to roughly 30% energy saved.
Even Pacing (Cheat code)
Holding your output steady across the whole course profile instead of pushing on climbs. In Ironman World Championship data, low heart-rate variation was the strongest marker of success.
Fixed Gear (Rule)
The sprocket is bolted solid to the hub: no freewheel, no brakes. You slow down purely by pushing back against the pedals — on the track that's the rulebook, not a style choice.
FTP (Functional Threshold Power) (Rule)
The wattage you can hold for roughly an hour. Every training zone derives from it — estimated as 95% of your 20-minute average power.
FTP (Functional Threshold Power) (Rule)
The power in watts you can hold on the bike for roughly an hour. Over middle distance the target sits at around 70–78% of FTP as normalized power.
Gearing & Gear Inches (Equipment)
The ratio of chainring to sprocket, made comparable in gear inches: around 80 moves you a good 6 metres per pedal revolution, 123 almost 10.
Hand Sling (Madison Change) (Movement)
The changeover in a two-rider team: your resting partner grabs your hand and slings you back up to race pace with arm and body swing.
Off-Camber (Slang)
Course slang for a section tilting sideways across your line of travel. There you lean your body into the turn and deliberately keep the bike upright.
Pumping (Cheat code)
Speed out of the ground instead of your legs: go light on the rise, press into the bike over the crest and down the back. In a race you're off the pedals about 40% of the time.
Sag (Static Travel) (Equipment)
How far fork and shock already sink under your static weight, before any impact arrives. For downhill roughly 25–30% of travel, set through air pressure.
Snakebite (Pinch Flat) (Slang)
Rider slang for a pinch flat: the tube gets crushed between rim and edge and tears. It needs a tube — on a tubeless setup it cannot happen at all.
Tubeless (Equipment)
A tyre system with no inner tube: sealant closes small holes from the inside. It lets you run less pressure without pinch flats — on a road bike about 0.5 bar below your tubed value.
Zone 2 (Aerobic Base) (Cheat code)
The easy endurance zone where you can still hold a conversation in full sentences. The base of almost every endurance plan.

General

Terms from training theory that apply in every sport.

1RM (One-Repetition Maximum) (Rule)
The maximum weight you can move for exactly one clean repetition. The reference value behind almost every training plan.
BMR & TDEE (Rule)
BMR is your basal metabolic rate at complete rest; TDEE is total daily expenditure including everyday movement and training. Nutrition targets always work off TDEE.
Core Tension (Movement)
Active stabilisation of abdomen, back and pelvis — the bridge that lets force travel between legs and arms at all.
Deload (Cheat code)
A deliberately lighter week with volume or intensity clearly reduced, so adaptation can catch up.
DOMS (Delayed Onset Muscle Soreness) (Cheat code)
Delayed muscle soreness 12–72 hours after unfamiliar load. Not a measure of training quality.
Knee Valgus (Movement)
The knees collapsing inward during squats, jumps and landings. One of the key risk markers in technique analysis.
Progressive Overload (Cheat code)
The one principle no training works without long-term: the stimulus has to grow over time, otherwise adaptation stops.
RIR (Reps in Reserve) (Rule)
How many clean reps you had left at the end of a set. RIR 2 means two more were available.
RPE (Rate of Perceived Exertion) (Rule)
A scale for perceived effort. In strength training it usually runs 1–10, where RPE 8 means you had two more reps in the tank.