Tennis — Glossary

Every Tennis term explained in plain language: technique, equipment, rules and slang – with tips on avoiding the classic mistakes.

Ace & Double Fault (Rule)
An ace is a serve your opponent never even touches — instant point. A double fault is two missed serves in a row: the point goes to your opponent without them hitting a ball.
Continental Grip (Movement)
The universal grip for serve, volley and slice: index knuckle on bevel 2, held like a hammer. In padel it is the only grip you really need.
Cross-Court & Down the Line (Cheat code)
Cross-court means diagonal, down the line means straight along the sideline. The net sits at 91.4 cm in the middle — around 15 cm lower than at the posts — and the diagonal is a good metre longer.
Pronation (Forearm Turn at Contact) (Movement)
The fast inward turn of shoulder and forearm at contact — the whip behind every overhead. Shoulder internal rotation delivers up to 66% of shuttle speed in the smash.
Serve+1 (First Strike) (Slang)
Coach jargon for the ball right after your serve, the third shot of the point. Roughly 70% of all points are decided inside the first four shots, which is why that ball gets drilled.
Shadow Footwork (Cheat code)
Movement patterns without a shuttle: from the middle to a corner, shadow the stroke, back to base. No partner, no hall, not a single shuttle needed.
Split Step (Movement)
A small two-footed hop timed to your opponent's strike — it makes you instantly ready to move in any direction.
Topspin & Slice (Movement)
Two kinds of spin: topspin is brushed low to high, flies in a high arc and dives steeply. Slice is undercut — a flat flight path and a low, skidding bounce.

General

Terms from training theory that apply in every sport.

1RM (One-Repetition Maximum) (Rule)
The maximum weight you can move for exactly one clean repetition. The reference value behind almost every training plan.
BMR & TDEE (Rule)
BMR is your basal metabolic rate at complete rest; TDEE is total daily expenditure including everyday movement and training. Nutrition targets always work off TDEE.
Cadence (Movement)
Steps per minute when running, or pedal revolutions when cycling. For most runners, 170–180 steps per minute sits in the sweet spot.
Core Tension (Movement)
Active stabilisation of abdomen, back and pelvis — the bridge that lets force travel between legs and arms at all.
Deload (Cheat code)
A deliberately lighter week with volume or intensity clearly reduced, so adaptation can catch up.
DOMS (Delayed Onset Muscle Soreness) (Cheat code)
Delayed muscle soreness 12–72 hours after unfamiliar load. Not a measure of training quality.
Knee Valgus (Movement)
The knees collapsing inward during squats, jumps and landings. One of the key risk markers in technique analysis.
Progressive Overload (Cheat code)
The one principle no training works without long-term: the stimulus has to grow over time, otherwise adaptation stops.
RIR (Reps in Reserve) (Rule)
How many clean reps you had left at the end of a set. RIR 2 means two more were available.
RPE (Rate of Perceived Exertion) (Rule)
A scale for perceived effort. In strength training it usually runs 1–10, where RPE 8 means you had two more reps in the tank.
Zone 2 (Aerobic Base) (Cheat code)
The easy endurance zone where you can still hold a conversation in full sentences. The base of almost every endurance plan.