Freestyle — Glossary

Every Freestyle term explained in plain language: technique, equipment, rules and slang – with tips on avoiding the classic mistakes.

50-50 (Movement)
The entry trick on boxes and rails: straight across, board flat, weight centred. The boardslide grows out of it later — a 90-degree turn across the feature.
Avalanche Safety Set (Transceiver, Probe, Shovel) (Equipment)
Avalanche transceiver, probe and shovel — the three parts of companion rescue. None works alone, and the transceiver goes under your jacket, never in your pack.
Carving (Movement)
Turning on the edge without sideways slip — the ski or board carves a clean line into the snow.
Climbing Skin (Equipment)
The strip under a ski or splitboard whose hairs grip when you slide back and lie flat when you glide forward. Mohair/nylon blends (often 70:30) are the standard.
Duck Stance (Equipment)
Binding angles with both feet turned outward. The park standard starts at +15°/−15°, which opens the hips evenly and makes riding switch workable at all.
Edge Change (Movement)
Switching from heel edge to toe edge or back — the moment where most snowboard crashes happen.
Goofy & Regular (Slang)
Your stance on the board: regular rides left foot forward, goofy right foot forward. Neither is better.
Jibbing (Slang)
The umbrella term for sliding and balancing on non-snow features like boxes, rails and tubes. Height isn't what decides it here — lateral balance is.
Mondopoint (Equipment)
International shoe sizing system (ISO 9407) stating foot length directly in millimetres — the standard for ski boots and skates.
Ollie (Movement)
A jump powered by your own legs, with no edge or ramp: load the tail, then extend both legs explosively. It's the base for practically every park trick.
Park SMART (Rule)
The terrain-park code of conduct developed by the National Ski Areas Association: Start Small, Make a Plan, Always Look, Respect, Take it Easy.
Skin Track Angle (Movement)
The gradient you hold when setting the climbing track. 12 to 15 degrees is the efficient corridor; past about 20 degrees even good skins noticeably lose grip.
Switch (Slang)
Riding backwards — on a board with your normally trailing foot in front, on twin-tip skis tails first. From a normal stance, every odd rotation (180, 540) lands you switch.
Transition (Splitboard) (Cheat code)
The switch from climbing mode to riding mode at the summit. With a drilled routine, experienced riders are done in 60 to 90 seconds — unpractised, it costs many times that.

General

Terms from training theory that apply in every sport.

1RM (One-Repetition Maximum) (Rule)
The maximum weight you can move for exactly one clean repetition. The reference value behind almost every training plan.
BMR & TDEE (Rule)
BMR is your basal metabolic rate at complete rest; TDEE is total daily expenditure including everyday movement and training. Nutrition targets always work off TDEE.
Cadence (Movement)
Steps per minute when running, or pedal revolutions when cycling. For most runners, 170–180 steps per minute sits in the sweet spot.
Core Tension (Movement)
Active stabilisation of abdomen, back and pelvis — the bridge that lets force travel between legs and arms at all.
Deload (Cheat code)
A deliberately lighter week with volume or intensity clearly reduced, so adaptation can catch up.
DOMS (Delayed Onset Muscle Soreness) (Cheat code)
Delayed muscle soreness 12–72 hours after unfamiliar load. Not a measure of training quality.
Knee Valgus (Movement)
The knees collapsing inward during squats, jumps and landings. One of the key risk markers in technique analysis.
Progressive Overload (Cheat code)
The one principle no training works without long-term: the stimulus has to grow over time, otherwise adaptation stops.
RIR (Reps in Reserve) (Rule)
How many clean reps you had left at the end of a set. RIR 2 means two more were available.
RPE (Rate of Perceived Exertion) (Rule)
A scale for perceived effort. In strength training it usually runs 1–10, where RPE 8 means you had two more reps in the tank.
Zone 2 (Aerobic Base) (Cheat code)
The easy endurance zone where you can still hold a conversation in full sentences. The base of almost every endurance plan.